Graphic Design
Mathemeleon
A Children's Gamified Educational Math Application
Role
Lead Designer
Scope
4 Weeks
Tools
Figma
Year
2024



When math becomes a struggle, confidence is the first to go.
Many children feel discouraged early on when math concepts don’t click right away. Instead of building curiosity, traditional methods often create pressure, frustration, and fear of failure. Parents and teachers want tools that support learning and emotional growth but most apps miss that mark.



Make early math feel fun, safe, and confidence-building.
Design an experience that helps kids practice foundational math skills without pressure. The goal was to create a tool that feels like play encouraging experimentation, celebrating small wins, and meeting kids at their level to build confidence through joyful learning.






Why do kids and parents struggle with existing math learning tools?
I began by reviewing popular children’s math apps to understand how they engage young learners and support parents. Next, I conducted interviews with parents, educators, and kids to learn about their experiences, frustrations, and needs.
Through these conversations, I discovered key challenges around motivation, confidence, and usability that existing tools didn’t fully address. Below is a summary of user interviews and personas developed from these insights.
Introducing Mathemeleon, a gamified learning app designed to make math fun, approachable, and confidence-building for kids ages 6–9.
By using playful visuals, an encouraging tone, and a story-based structure, Mathameleon transforms the learning experience into an engaging journey. The final design prioritizes ease of use for kids while offering visibility and progress tracking for parents. Features like interactive challenges, customizable avatars, and positive reinforcement work together to reduce math anxiety and build foundational skills in an enjoyable way.






More Projects
Graphic Design
Mathemeleon
A Children's Gamified Educational Math Application
Role
Lead Designer
Scope
4 Weeks
Tools
Figma
Year
2024



When math becomes a struggle, confidence is the first to go.
Many children feel discouraged early on when math concepts don’t click right away. Instead of building curiosity, traditional methods often create pressure, frustration, and fear of failure. Parents and teachers want tools that support learning and emotional growth but most apps miss that mark.



Make early math feel fun, safe, and confidence-building.
Design an experience that helps kids practice foundational math skills without pressure. The goal was to create a tool that feels like play encouraging experimentation, celebrating small wins, and meeting kids at their level to build confidence through joyful learning.






Why do kids and parents struggle with existing math learning tools?
I began by reviewing popular children’s math apps to understand how they engage young learners and support parents. Next, I conducted interviews with parents, educators, and kids to learn about their experiences, frustrations, and needs.
Through these conversations, I discovered key challenges around motivation, confidence, and usability that existing tools didn’t fully address. Below is a summary of user interviews and personas developed from these insights.
Introducing Mathemeleon, a gamified learning app designed to make math fun, approachable, and confidence-building for kids ages 6–9.
By using playful visuals, an encouraging tone, and a story-based structure, Mathameleon transforms the learning experience into an engaging journey. The final design prioritizes ease of use for kids while offering visibility and progress tracking for parents. Features like interactive challenges, customizable avatars, and positive reinforcement work together to reduce math anxiety and build foundational skills in an enjoyable way.






More Projects
Graphic Design
Mathemeleon
A Children's Gamified Educational Math Application
Role
Lead Designer
Scope
4 Weeks
Tools
Figma
Year
2024



When math becomes a struggle, confidence is the first to go.
Many children feel discouraged early on when math concepts don’t click right away. Instead of building curiosity, traditional methods often create pressure, frustration, and fear of failure. Parents and teachers want tools that support learning and emotional growth but most apps miss that mark.



Make early math feel fun, safe, and confidence-building.
Design an experience that helps kids practice foundational math skills without pressure. The goal was to create a tool that feels like play encouraging experimentation, celebrating small wins, and meeting kids at their level to build confidence through joyful learning.






Why do kids and parents struggle with existing math learning tools?
I began by reviewing popular children’s math apps to understand how they engage young learners and support parents. Next, I conducted interviews with parents, educators, and kids to learn about their experiences, frustrations, and needs.
Through these conversations, I discovered key challenges around motivation, confidence, and usability that existing tools didn’t fully address. Below is a summary of user interviews and personas developed from these insights.
Introducing Mathemeleon, a gamified learning app designed to make math fun, approachable, and confidence-building for kids ages 6–9.
By using playful visuals, an encouraging tone, and a story-based structure, Mathameleon transforms the learning experience into an engaging journey. The final design prioritizes ease of use for kids while offering visibility and progress tracking for parents. Features like interactive challenges, customizable avatars, and positive reinforcement work together to reduce math anxiety and build foundational skills in an enjoyable way.





